Wednesday, 7 November 2012

Alice madness returns game requirements




We have the Alice Madness Returns System Requirements data for all you Lewis Carroll fans out there. Obviously this one is a slightly twisted take on the already crazy imagination of Carroll's masterpiece. This is the sequel to American McGees Alice.

Alice Madness Returns release date is June 14th.

Alice Madness Returns Minimum System Requirements

OS: Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3

CPU: Intel Core2 Duo (or equivalent) running at 1.60GHz or greater; AMD Athlon X2 (or equivalent) running at 1.60GHz or greater.

RAM: 2048MB or greater

HDD: 8.5 GB

GFX: NVIDIA GeForce 7600 256MB or ATI Radeon X1650 256MB or greater*

Direct X: DirectX 9.0c compatible

* Please note that NVIDIA GeForce 8400, 9400, 210; ATI Radeon HD 2400, HD 3200, HD 4300 as well as integrated versions of supported chipsets are below minimum system requirements

[Minimum requirements are the bare minimum to get the game playing. In some cases you may even need to reduce the screen resolution.]


Game-Debate Requirements for Alice Madness Returns

CPU: Intel Core 2 Duo E6400 2.13GHz or AMD Athlon 64 X2 Dual Core 5000+

RAM: 3GB

GFX: NVIDIA GeForce GT 320 or ATI Radeon X800 XL


Alice madness returns game walk through




Madness Returns is an action-platformer that follows Alice through her life and subsequent hallucinations that bring her into wonderland. Wonderland has been further twisted from the story of the first game and Alice must put things right to try to escape from her memories and the fact that she blames herself for her family’s death in a fire. The twisted story plays out in such a way that always leaves you interested in seeing the next piece. One of the collectibles in the game are Memories. When Alice activates these icons in the world a short voice over is played that gives some background. Usually they are only a sentence or two and quickly suck you in. The environments vary and each plays on its nuances to make up the platforming sequences.

alice madness returns game



Alice: Madness Returns is a psychological horror video game from a third-person perspective. The player controls Alice for the entirety of the game for running, jumping, dodging and attacking.
In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon (and trademark weapon) is the vorpal blade, a decorated kitchen knife. The remainder of her arsenal is somewhat akin to the benign and mundane items that take on a deadly quality in Alice's tainted Wonderland in the first game. The Pepper Grinder becomes a crank operated gatling gun, used to attack at a distance and pepper pig snout in the game. The Hobby Horse is used as a sledgehammer to inflict heavy damage and break barriers and defenses. The Teapot Cannon fires tea sieves that explode to cause heavy damage and, like the Hobby Horse, break barriers. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade these items to more powerful versions. Two other weapons cannot be upgraded, primarily because they are more defensive than directly offensive: the Parasol acts as a shield that can be used to deflect and reflect most incoming projectiles; The Clockwork Bomb is a time-delayed/remote-controlled rabbit alarm clock that does do a minute amount of damage to enemies, but its usefulness is better illustrated as a decoy, as well as a weight to keep switches temporarily depressed.
Alice's health is tracked by a number of rose petals. Should Alice's health fall to zero during game play, the player is forced to start at the most recent checkpoint. Falling off platforms into bottomless pits or dangerous liquids do not damage Alice but restart her at a nearby platform. The game also introduces Hysteria, which can be used when Alice's health is very low, and it can only be used for a limited amount of time.