Showing posts with label alice. Show all posts
Showing posts with label alice. Show all posts

Wednesday, 7 November 2012

Alice madness returns game requirements




We have the Alice Madness Returns System Requirements data for all you Lewis Carroll fans out there. Obviously this one is a slightly twisted take on the already crazy imagination of Carroll's masterpiece. This is the sequel to American McGees Alice.

Alice Madness Returns release date is June 14th.

Alice Madness Returns Minimum System Requirements

OS: Windows 7 SP1, Windows Vista with SP2, Windows XP with SP3

CPU: Intel Core2 Duo (or equivalent) running at 1.60GHz or greater; AMD Athlon X2 (or equivalent) running at 1.60GHz or greater.

RAM: 2048MB or greater

HDD: 8.5 GB

GFX: NVIDIA GeForce 7600 256MB or ATI Radeon X1650 256MB or greater*

Direct X: DirectX 9.0c compatible

* Please note that NVIDIA GeForce 8400, 9400, 210; ATI Radeon HD 2400, HD 3200, HD 4300 as well as integrated versions of supported chipsets are below minimum system requirements

[Minimum requirements are the bare minimum to get the game playing. In some cases you may even need to reduce the screen resolution.]


Game-Debate Requirements for Alice Madness Returns

CPU: Intel Core 2 Duo E6400 2.13GHz or AMD Athlon 64 X2 Dual Core 5000+

RAM: 3GB

GFX: NVIDIA GeForce GT 320 or ATI Radeon X800 XL


Alice madness returns game walk through




Madness Returns is an action-platformer that follows Alice through her life and subsequent hallucinations that bring her into wonderland. Wonderland has been further twisted from the story of the first game and Alice must put things right to try to escape from her memories and the fact that she blames herself for her family’s death in a fire. The twisted story plays out in such a way that always leaves you interested in seeing the next piece. One of the collectibles in the game are Memories. When Alice activates these icons in the world a short voice over is played that gives some background. Usually they are only a sentence or two and quickly suck you in. The environments vary and each plays on its nuances to make up the platforming sequences.